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Kane Carnifex
Yard Evolution The Kadeshi
0
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Posted - 2015.03.02 08:54:36 -
[1] - Quote
Skynet, an overview and suggestions review
Skynet explanation As already written down, a carrier/super with a drone track & dmg fit sitting on a safe spot. The safe spot is defined as on the edge of the POS, Docking range station, unprobable in space or similar to this. The drone assign function is a so called fleet multiplier like ewar, logistic, on/off grid booster and many more. 5 Fighter/Bombers per Ship with an DPS output against medium/large vessels from around ca. 1000 DPS (all V). We will later have a look into the risk/counter mechanics.
Deeper view into the fleet multiplier This DPS amount is similar to another 1-2 Vessels in fight, only for none drone boats. (A Myrmidon without her own drones cannot perform the same damage as a Brutix (Brutix can easily bring 650DPS on field with a decent armor tank)
LetGÇÖs find some other mechanics which allows us a possible boosts with less risk or nearly no risk. They are not an problem, as both parties can bring the same boots
Off GÇô Grid Booster either in Space or in a POS similar to an orca/raq boost. I am not very familiar with this mechanic but my knowledge says here it is an advantage which is very safe.
Counter: Bring your own off grid booster, welcome you are even. But it is not possible to prevent getting the boost or to kill the booster.
## Amor based Fleet with ewar tools in the mid, it doesnGÇÖt matter 10 dampners, 1 to 2 per ships will bring you enemy closer or kills the logistic completely.
Counter: You donGÇÖt fight, or you know the fitting of the enemy which you can counter fit. But if you realize this to late you will lose the fight.
## Also very nice is a cloaky camper, you cannot actively counter him.
Counter: But you can bait him. I am fine with this mechanic as I love to snack shiny bling covert ops, never was it easier to kill 1 billion per ship.
## The Skynet carrier The difference how to counter it is the location of the Skynet carrier. We know which the carier can be placed near a station, a POS or an unprobable postion in space.
Counter You always allowed to bring more logistic to even out the incoming fighter DPS. You can kite the fighter which make it less possible for the fighter to apply dmg.
A Carrier near a station can be pushed to dock up, goodbye extra fighter dps and maybe lost in space. As far as I know you need to be on grid with the fighter to reconnect to them nüè.
Carrier at a POS Kill the POS. Kill the Carrier faster than he could get back into the FF. You may want to use a titan or a dread fleet. (Yes, this why you install a cyno jammer, as you donGÇÖt like these kind of visits.)
Unprobable Carrier I read about this in the forum and it can be countered with the right ship, implants, ******* expensive but you will find you kill itGǪ once you find it there will be no escape.
Note: If you cannot kill a carrier with your fleet DPS , you will not have a chance against it on grid or off grid.
IMHO
Your 20 men fleet is hunting for everything in a region which doesnGÇÖt belong to you. This region knows you and chooses the fight which they could win. Either you travel through a gatecamp and die in the camp as you not able to get to optimal or you will be baited. Nobody would bait you if they are not able to win the isk war or to bring the death to you whole fleet. Due the intel in this region the defender knows more about you than you about his fleet.
You can expect following long before you know the enemy fleet: -More vessels (more DPS) -Powerful vessels (fleet multiplier) -Logistic -If you only bring stuff from one race, be ready to get jammed. -Lets cover the jamming under EWAR. -Skynet Carrier (fleet multiplier)
So you donGÇÖt choose the fight, the living people choose the fight and it is not required to have a fair fight. Why should we? It is eve, RL ethics doesnGÇÖt work here. This is war, combat it will be unfair for one of the fighting sideGǪ the advantage is to let them believe which they could win or have a bigger support fleet in the backhand.
LetGÇÖs spin this little bit up. You jump into a system which is heavily camped as it is an pocket entrance. You see fighter drones on grid and decide to first probe out the carrier for a Titan drive by. You bring a fleet up which supports the titan and a fleet which fights the local gate camp. Unfortunately once the Titan landed in the System it got holded by an hic and the defender brings in more reinforcesGǪ. Escalation escalation escalationGǪ
Is there now a Problem?
People build up a POS, Station or make a deep safe spot somewhere in space. They are the defenders which want to defend their space unfortunately CCP doesnGÇÖt provide tools for defending space neither a own controlled concord or gate guns or something else to defend it. But you can use carriers to provide a locate defense in this system which allows you to turn a fight to your advantages, yes you also can bring an offgrid boosterGǪ I
The Skynet carrier live in 0.0 also with the advantages and disadvantages which this space area brings. Why should a PVP Fleet from Highsec get more advantageGǪ they come to unknown k-space and search for a fight the others just live and defend their space whit it.
Also you can easy kite out the fighter drones with an cruiser as these small medium scale pvp ships are always build for kitingGǪ you will be hard to hit, once you get webbed it is over.
I am starting to spinning around with my points, but I think I made my point clear which I donGÇÖt think this is a good decision to remove this function. If you cannot fight it ask you friends for help.
Capitals Ships requires high skills and it also requires high skills to counter it easy or a huge amount of mid skilled player to kill it.
Its my point of view, and yes i am pro skynet :)
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Kane Carnifex
Yard Evolution The Kadeshi
4
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Posted - 2015.03.02 10:18:12 -
[2] - Quote
Dracvlad wrote:So the changes to remove the ability to assign fighters I agree with, it can ruin PvP though it does give advantages to a defender which is sometimes needed. This will make it more difficult to rat in contested i.e. camped areas, but thats acceptable, hiding next to a POS shield is kinda meh and I never did it. .
Because you do not have a Fleet which is able to kill a Carrier by a drive by? Either you avoid the battle or try to get in advantage by more logistics etc. It doesn-¦t ruin PvP, you just don't agree ti fight with your disadvantage.
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Kane Carnifex
Yard Evolution The Kadeshi
4
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Posted - 2015.03.02 10:51:43 -
[3] - Quote
Dracvlad wrote:
I don't understand what you are trying to say, but there are too many people looking for fights with a carrier ready to assign fighters, that being said it was a mechanic that allowed the smaller group to take on bigger groups without risking too much, which is what I like about it.
Exactly the point :)
You could even fight with 3 Skiffs an incoming Gang or likely bait them until you friends from the neighbour hood arrives.
I think it is also funny to fight an incoming cruiser gang with some Assault frigates which using assigned fighter. Here the attacker have the option to take the fight and may lose some ships but once you kill the assault frigates they also loose the Fighter. Also it would be possible to bring more people which just let you pop the frigates faster.
I have the feeling which the PvP Gangs are complaining of to much defense in the system they want to kill hulks and other shiny ships with a pve tank.
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Kane Carnifex
Yard Evolution The Kadeshi
4
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Posted - 2015.03.02 13:22:05 -
[4] - Quote
Ncc 1709 wrote:
This is quite literally what every gang who comes roaming near us wants. you pop out a few defence ships and they run even if they out number you 3:1. and that's without fighters.
They only fight, if they know for 100% they could win. This opinion doesn't count for all, as i had very nice WH pew pew :)
Rroff wrote: Some of your knowledge of this is 6 months behind the curve (atleast taking your post at face value) - people doing this are increasingly moving away from sitting at the edge of the FF towards other ways of using POS mechanics to be safe where they don't need to move back inside the FF to become perfectly safe.
Sitting in the middle of you POS guns and dampeners to be safe? I knew this with a Cyno and a MTU directly on top of an POS.
I am open for new Information :)
Rroff wrote: Even a ship with interceptor speed and sig will struggle to kite off fighters unless with a head start let alone a cruiser from what I've seen - many of the original complaints were purely due to people scouting in inties, etc. getting initial tackle for a small gang then getting alpha'd trying to escape when fighters arrived.
These people live in this system which allows them to use a Hulk for mining. You don-¦t start in Jita with a travel hulk to go mining in 0.0. So don-¦t wonder if a defence less ship is protected. A Procurer/Skiff should fit a scram per default.
Related to you Post the problem is not the assign it is the tracking and dmg which i cannot confirm. Frigates which are smart fast moving are not hittable.
Rroff wrote: The revenant that got killed while it had been involved with doing skynet stuff got caught on login 20-30km outside the POS FF possibly at the spot where he cyno'd in. (which IMO is a good example of why fighter assignment should follow cyno restrictions around a POS).
Jeah, we know the problem which you can probe scan a player during login as the ship is quite slow. But you could also dock in a station if you do not need your ship (If you have a station.)
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Kane Carnifex
Yard Evolution The Kadeshi
9
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Posted - 2015.03.03 08:32:12 -
[5] - Quote
I saw currently following feedbacks(tears):
My definition of small Gang PvP is which a small group hunting for valid targets like a guerilla task force behind enemy lines. These groups choose their fight as they know of which they are capable. Yes, a System which provides Skynet is not a juice target for them as they could receive heavy losses.
My definition of medium Gang PvP is which a medium sized group hunting for valid targets and fleets like an visible army.Due the possible provided logistic (3x Basi for example) they are capable to fight a skynet supported fleet and may win the battle as they are able to compensate the incomming DPS.
Kane Carnifex wrote: A Major point is the fact which most PVP actions are based on the idea "Yes, we can win this... lets get them" as the other side is thinking exactly the same like "As we are breaking the Logistic we are gone kill them all"
Which explains again people cry if they see themselves outnumbered by a fleet multiplier.
List against Skynet
What people says which is against skynet:
- A.) High DPS from assigned Fighter
Based on a full DMG / Tracking fit which gives the Capital no Tank compared to battle Archon.
- B.) Carrier edge on the POS
- C.)Carrier online POS withouth FF password
- D.)Carrier close by Station
- E.)Carrier unprobable
Why i think this is not true!
- A.) Fighter are not OP, if 10 Fighter attack a Interceptor i have 10x times the chance to hit which increase the chance that i actually hit. If the Ceptor Pilot is using his MWD he increase the possible damage incoming from the Fighter.
Yes, you are able to kite Fighters you also can kill them quite fast but it requires knowledge, skill and the right tools. It is not impossible but i also don't tell you which it is easy like HS mining.
- B.) As i already told use a drive by Titan or Super. Instead of an instant blop by a DD from a Titan the supercarrier pilot need some more time to apply his damage with his bombers which gives the skynet carrier some time to move into his pos.
- C.) This sounds more like a Problem with the POS Mechanic instead of a Carrier Problem. I am not familiar with the POS Mechanics but just add an time which takes 60 Seconds to online a FF if it is not done properly in the first way.
- D.) It docks up if it is scared, it may waits until all fighter are back but you could try to DD it.
- E.) With the right Tools,Skills and knowledge you could probe him down.
My feeling in this hot Topic Because Player don't want to drop a Titan/Super on a skynet carrier doesn't mean they are OP. We still talking about Capital Ships which is an own class for themselves. Capitals fight against other Capitals, this was the idea behind the stone/scissor/paper thingi. Before you point out sub capitals are able to kill Capitals... Yes, you are right but compared to a 1 on 1 or may a 5 on 1 you will be raped by the Carrier.
Above leads us back to the Point which you don't fight if you don't think you can win. Which again gives a Tactical opportunity for the System owner which can either decide to bait or gatecamp you. Both will have the effect which the attacker thinks he could win and accept the fight which is also a well known war tactic.
IMHO
I cant understand the Problem, as it is related with the examples which d0cTeR9 showed up:
d0cTeR9 wrote: So what about AFK cloakers? Intelligence Gathering cloakers? Off-Grid Boosters? Cloak boosters?
My options to counter a AFK Cloaker which may hot drop (looks to Hank Taron) requires the knowledge of the amount of in system bridged black ops. (If you have a scout, you able to know it.) It is possible but again the defender has now a high risk to lose all ships in the battle as he may get unexpected outnumbered.
Another good example is the cloaky nullified Link Tengu! To be honest you are quite safe with this Ship as an good Pilot they wouldn't get you. Did you see this? Again i talked about the tools, skills and knowledge. Once the Link Tengu is in System you only can change the System to get a new chance to kill the Links or to avoid the fights. You have no other Option which is exactly the same Problem with Skynet carrier.
Is it really a Problem or just a game mechanic which people don't like? It is a game Mechanic which people don't like because they need to put more effort in it to succeed. You just do not drive by a Titan... if you are prepared you have a backup plan. A good backup plan.
Let me have a look for the Escalation Plan:
Cyno Titan jumps in and starts DD drive by. For some Reason the Titan get tackeled by an HIC (Yes, the carrier is already dead) Now you need to blop/neut him or get your backup fleet, asap into the system. If you bring more than the others you safe the Titan, you may could jam him out :)
But the Point is you need to have a backup plan as a single titan is useless.
Could somebody from the "against Skynet carrier section give out some arguments which they think it is OP? Because to disable it at all is in my opinion the wrong way but if we can see which specific parts of the skynetting causing the problem it may could be adjusted. I already heard high incomming DPS from Fighter which i cannot agree as you may deal with 10 to 15 Fighter which increase the chance of a hit by 10x to 15x times ... other facts than my increase the damage you receive as you may run an MWD and blowed up you signature to a Battleship.
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Kane Carnifex
Yard Evolution The Kadeshi
9
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Posted - 2015.03.03 08:35:12 -
[6] - Quote
VolatileVoid wrote:At the moment the fighters are a little bugged, they werent bugged half a year ago. We randomly loose fighter in space. They arent recoverable in any way. The CCP solution is to make them just normal drones.
You can scan them down with combat Scanner, to reconnect you need to be ongrid with the Carrier.
Note:
- Never shut off the Drone Link unit as long you have drones out. You will lose 1 Drone for each disabled module.
- Before Downtime get you drones back!
- Docking, Warp to instadock bookmark and wait until all fighters are back.
Should you lost your Fighters before downtime, you still be able to scan them after downtime :)
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Kane Carnifex
Yard Evolution The Kadeshi
10
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Posted - 2015.03.03 08:51:08 -
[7] - Quote
OFFTOPIC
VolatileVoid wrote:No you can't because they don't exist anymore.
Ok, than i was lucky for unknown reason.
But i was scared as eve tired to tell me my 15 Fighters are gone and i actually scanned them 3 AU of the Station. I also saw on the forums which you will not get them back through an support Ticket.
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Kane Carnifex
Yard Evolution The Kadeshi
10
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Posted - 2015.03.03 09:11:02 -
[8] - Quote
afkalt wrote:...in a world where people are against off grid boosting, they think off grid DPS is somehow "ok"....
I personally don-¦t see a problem with any kind of offgrid support.
But (always wait for the but :P)
CCP don't provide tools against it. Following are Ideas which solving the problem from another side. These Ideas are ideas and maybe very very OP on their clear facts
Stuff which may "help" to solve the "none" existing skynet problem.
- A anti-drone Module, either by disabling the ability of a single ship to use drones or limit the bandwidth.
I have really no idea as i still unable to locate the Problem Other Problems
- A anti-boosting bubble, all boosts are disabled in this area. (Friendly and unfriendly)
- Counter Boosts, against other fleets by interfering with something the ship has a malfunction which increase X
The point i want to reach with this is there are stuff in the game which you cannot counter and this is maybe good. But as i love complexity i want more features, more tactics possibilities etc..
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Kane Carnifex
Yard Evolution The Kadeshi
12
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Posted - 2015.03.03 12:28:02 -
[9] - Quote
Rroff wrote: I don't think there is anyone here who supports the mechanics that allow for the skynet thing or a very small number if there is, most people don't want to see another huge feature nerf/removal that affects a wider spread of uses including non-pvp use due to the actions of a few.
I don-¦t see skynet as an problem. Also the mentioned Risk / Reward is totally ok, as if you want to kill a carrier you either bring a titan,super or a bigger subcap fleet which again comes to the point if nobody of the involved parts sees an advantage where no advantage is there will be no battle.
To be clear:
The removal of this feature will not increase the amount of battles as the most small gangs are totally unable to kill a carrier or even get through the active tank. So they will run away once they see a capital on Dscan or badphone for more people.
Unfortunately only a view people try to address the issue which it looks like there is a huge problem with the POS Mechanics and the Factor to be brave and make a drive by with a titan.
Still i have problems to understand the problem with skynet as all features are given to kill a carrier... I think there are much more features which are unreasonable accepted regarding the risk / reward scheme.
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Kane Carnifex
Yard Evolution The Kadeshi
14
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Posted - 2015.03.03 14:22:04 -
[10] - Quote
CCP Rise wrote:Hello
Appreciate all the feedback very much.
Based on what you've said here we are planning to leave Fighter warping in, but stick with removing assist.
We hear the concerns about the state of capitals and loss of return on investment from training towards them and we absolutely want to make sure that caps of all kinds are not only viable but exciting and powerful. We still feel this change is necessary, but we are looking into ways to improve on the state of capitals and capital balance. No news on that front for now but it's something we are committed to improving.
Thanks again.
Hello CCP Rise,
I didn't saw any good point against it but many for it. Is it a real problem which small/medium gangs get raped when they search for juice ganks? As this was my first time in a Forum trying to raise my voice i am disappointed neither i got a good discussion running or good feedback about my points. I have the feeling my voice just died under all these small scale pvp player which have a problem with fighters as they search for easy kills.
Why does CCP always thinks in grey zones and in this time you go Black or White and nothing between....
This is the 3rd nerf i see in my capital time and i still don't have the feeling which my capitals are OP.
Thank you for opening this Thread, unfortunately it doesn-¦t has any impact if you write in it or not.
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Kane Carnifex
Yard Evolution The Kadeshi
17
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Posted - 2015.03.03 14:47:12 -
[11] - Quote
Primary This Rifter wrote: I don't think you understand. Rise only has the ability to change about a dozen values in between releases.
The Value is assign fighter 0 or 1. As i already said this is black and white and i am used from CCP about 50 shades of grey.
Cpt Patrick Archer wrote: This reply is spot-on sir. Couldn't have said it any better.
Thanks, my last hope are some good arguments from CCP which explains their black/white decisions and helps me to understand.
CCP, i appreciate which you allow us to give you a feedback but this is not how i imagine a constructive discussion.
IMHO: A lot of people just trolled in this thread and didn-¦t really helped to find a solution. |

Kane Carnifex
Yard Evolution The Kadeshi
17
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Posted - 2015.03.03 15:10:08 -
[12] - Quote
Rroff wrote: really the fact that skynet fighters can do things that other ships with comparable firepower simply can't ongrid or offgrid
They are expensive drones which have the ability to warp and chase targets which you pay with 20 Million for around 200DPS per drone. Also they are easy to kill if you want, but doesn't produce a kill mail so not interesting for PVP.
Rroff wrote: Hiding on the edge of DED pockets while shouldn't be possible is far less reliable to do than many other techniques and does atleast mean someone is moving a capital about space which gives chances to catch them at some point - atleast the capital is there with a chance of being caught (and with minimal impact on roaming gangs if my other advice is sound - which I believe it is though can't easily test for myself) unlike this change which means the capital won't be there in the first place even if the problem is gone.
You pointed it out, there is maybe a Problem with DED Pockets which get miss used. But these player which found this feature... they have my respect.
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Kane Carnifex
Yard Evolution The Kadeshi
18
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Posted - 2015.03.03 15:23:09 -
[13] - Quote
Anhenka wrote:
That's not oppression, that's CCP listening to the feedback of the majority of their players over a whiny minority when it comes to feedback.
Hello Anhenka,
I am sorry but i don't agree with you.
If 200 People write the Sky is green, do you believe the Sky is green? No, but if the 200 People explain why the Sky is green and you can understand it i would suggest you would change you mind, which the same i would do.
I will repeat it again and again the risk vs reward is balanced as there are enough options given to kill a carrier either by a titan or an single dread in a drive by. Unfortunately most people writing here are not capable of an vessel like this neither they have friends in eve which could help them. Also do not forget a CYNO Jammer, which make it impossible to jump in. These people decided to live in 0.0 and own this area, why they are not allowed to have a better defence than some roaming pvp group? Because it is unfair, there are no rules in 0.0.. just bring 4 Basis and your are fine with the incoming dps.
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Kane Carnifex
Yard Evolution The Kadeshi
18
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Posted - 2015.03.03 15:33:42 -
[14] - Quote
Rroff wrote: With the skynet fits they can apply levels of alpha even to tiny stuff that is normally the upper end of battleship territory and through to capitals - which should never happen and is to my knowledge (atleast where I first started to see complaints about it) where most complaints about skynet stemmed from - from a properly fit super/rev you only need like 2 of the fighters to get good hits (which they will sooner rather than later in most cases) to kill many smaller frigs - which they can also easily chase down.
- These fits doesn't provide a Tank, which make it possible to get killed by a single dread (drive by shooting)
- If there are 3 vessels on grid we talk about 15x Fighter which increases the chance of an hit by 15.
- Regarding my experience a proper Pilot is able to kite them, once he is scram/webbed he dies.
Rroff wrote: If they were tweaked so as to be ineffective against sub BC type stuff I believe most of the skynet issues would go away with minimal knock on effect - sure people who use skynet for ratting would have to assign to something a little more expensive on the field to kill frigs and some cruiser NPCs off as quickly as they used to but I have little sympathy in that regard.
They are, but the weak fit make it possible to increase the chance to hit. I would say fighter works perfect against Cruiser and above which can provide enough tank to kill the ship which the drones are assigned before they die. But you will never be perfected suited against Fighter as it is not needed in a small/medium PVP gang.
Rroff wrote: Killing fighters when assigned to someone isn't that easy if they are on the ball, they can immediately recall them or assign them to another player who is further away.
You found a Problem, now think about a solution. Try to keep all people busy during the fight don't give time for thinking. I dont know if a pointed/bubbled fighter is able to warp.
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Kane Carnifex
Yard Evolution The Kadeshi
18
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Posted - 2015.03.03 15:35:38 -
[15] - Quote
Rroff wrote:
Not directed at you but on that topic even removing assignment and forcing carriers on grid there is always going to be some cases where they can take advantage of mechanics to reduce the risk to themselves either via grid-fu or just sitting on the edge of the fight and cynoing out if anything threatens them and so on - sure they are a lot less safe than now - what next remove grids :D and cynos :S.
GRID-FU will be the next good option to "assist" fighters without seeing the carrier in a L form.
and solution found to bypass the change.
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Kane Carnifex
Yard Evolution The Kadeshi
18
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Posted - 2015.03.03 15:41:07 -
[16] - Quote
Rroff wrote:
Pointing fighters won't stop them warping - this was done on purpose originally due to gameplay reasons don't really have my head in it enough to know if they are still relevant reasons today.
Ok, this would be a point which i would adjust before i go to remove assign. The Option to keep the fighter/bomber on grid and avoid them to leave it whenever they get new assigned. This would give the attacker the option to reduce the damage on field.
Jeah, i am read only and will post again if needed. Need to setup some buy orders to get some new carriers in 0.0.
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Kane Carnifex
Yard Evolution The Kadeshi
30
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Posted - 2015.03.04 07:57:45 -
[17] - Quote
Kazaheid Zaknafein wrote:Guess its time to un-sub my fleet of capital toons, wont be needing them for a LOOOOOOOOOOOOOOOONG while now.
If CCP wants to kill caps so bad just remove them from game, would be faster and easier.
Made my day :)
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Kane Carnifex
Yard Evolution The Kadeshi
30
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Posted - 2015.03.05 09:44:44 -
[18] - Quote
Due the planned SOV changes, offer an Module which allows carrier to assign fighter to give an advantage for the owner of the System.
Like an IHUB upgrade or an structure which spreads the commands through the systems.
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